It's actually pretty refreshing to be able to react realistically to what's about to happen - to be able keep an eye on nearby troop build-ups, and grind cash like there's no tomorrow (which there isn't, since there aren't any days/seasons in space, right?) Anyway. It's an unusual way of approaching things, but it works. Unlike the turn-based overview map of a Total War game map, the galactic conquest map in Empire At War is set in real-time - and you can see the comings and goings of fleets as you play. This latest Star Wars strategy is real-time throughout, which is unusual since it takes on a multi-tired approach, a bit like the Total War games. He's not exactly Old Ben when it comes to the war stories, but he's still got a fair bit to say, much of it regurgitated in a way that is distinctly 2006 - but we'll come to that later. Och, don't mind me - I'm prone to such whimsies, and I'm not at all unhappy to be spending a few hours with the real-time strategising of Empire At War. I suppose there must be death for these things to be really interesting, but wouldn't a smuggling game or a Wookiee cookery anthology just shake things up a bit? That Galaxy Far, Far Away never seems to get a moment's rest.
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